I did check the FAQ and run a search but I can’t seem to find the answer.
Three Machines, A, B, C - . Machine B is the main host, and A and C connect to it.
Right now I can’t figure out how to make the contents of folder A sync with folder C. It goes to B and I have to manually copy the folder over. (note the relative folder paths are different on A and C, but the contents are what we want to sync)
I thought if I changed the folder path on the machine C, to point to the different folder (but that still has the same files I’m wanting to sync) that this would work, but as soon as I change that folder path, it says “Access Denied” So now I’m having to copy items from the User/SyncttingAcctService folder and manually paste them to folder C. The folder ID is the same. I’m assuming the Folder Path is also synced as well (I thought the Folder ID did some backend stuff to create pseudo symbolic links on sync thing and it used the folder ID to handle that)
What am I missing here? And why did the folder name change to the Display name once I added and synced the folder.
Note - this is for syncing savegames on 7D2D from a Steam Deck to PC , as one is linux and windows, they are going to have different relative savegame folders. I am assuming this is operator error on my part, please point me in the correct direction.
example C:\Users\Blake\AppData\Roaming\7DaysToDie\GeneratedWorlds
EDIT - I “think” I might have figured it out using GitHub - Bill-Stewart/SyncthingWindowsSetup: Syncthing Windows Setup - it seemed the AppData folder can’t be edited by syncthing without modifying permissions - following this link above, I pasted the following and it seemed to work.
Then, to get it to work to the different folders - I had to share them FROM the Main Hosting Syncthing server, and a when the popup appeared on PC C, I changed the folder to the appdata savegame folder, and then it synced correctly. Hopefully this post helps some people in the future