Unreal CPU Usage


I’m facing problem with CPU usage (http://prntscr.com/p3pcmr http://prntscr.com/p3pea7)

Is there any way to ‘fix’ it? I’ve increased the re-scan interval, increased the priority of mumble and adjusted hashers parameter in advanced settings to 1. Before those configurations, the load was increasing straight untill server is not reachable(150-200 CPU load), now it’s shows 15-30 of CPU load). Maybe is there any way to make it lower?


The FAQ explains why syncthing uses a lot of cpu.

CPU usage is only high when indexing the files, which is one off at first start and also when files change.

You can use cgroups/niceness etc to try and ease the pain.

Thank you for your answer!

Just wanted to clarify for myself, if i see this type of usage: http://prntscr.com/p5kcgv

Is that OK?


Your screenshot shows 0.0% CPU on Syncthing. That seems fine.

High load might be due to io