# On Syncthing iOS port (again)

**URL:** https://forum.syncthing.net/t/on-syncthing-ios-port-again/8964
**Category:** Development
**Created:** [January 6, 2017, 10:41am UTC](https://forum.syncthing.net/t/on-syncthing-ios-port-again/8964 "2017-01-06T10:41:17Z")
**Posts on this page:** 1
**Showing post:** 12

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### Author: ![luckman212](https://forum.syncthing.net/user_avatar/forum.syncthing.net/luckman212/32/2951_2.png) [@luckman212](https://forum.syncthing.net/u/luckman212)
#### Post date: [January 19, 2017, 3:58am UTC](https://forum.syncthing.net/t/on-syncthing-ios-port-again/8964/12 "2017-01-19T03:58:55Z")

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Yes, I have reported some bugs to the fsync() developer last year. I got a response a while back but nothing recently. It’s been a while since any updates were released, so I don’t know if he is working on fixes.

I did some napkin math:

• 20,265 active (v0.14+) users (source: [https://data.syncthing.net/](https://data.syncthing.net/))

• Assume ~12% of them have iOS devices (source: [IDC](http://www.idc.com/promo/smartphone-market-share/os))

• Assume of these 2,431 users, ~10% of them would purchase a mobile app (source: making it up)

• Of those 243 users, each pays $9.99 (fair price?)

• Of that $2,427, dev keeps 70% (Apple’s cut)

• Profit: **~ $ 1,700**

I guess it isn’t a lot of money. But depending on developer’s skill it could be a (slightly) rewarding, fun project.

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